变量卡
变量卡是这个MOD中逻辑传输的主要模式。变量包含对具有某个数据类型的某个数据的引用。
Variables can either be static or dynamic. Static variables are defined once, and will never change afterwards. Dynamic variables are the result of some form of Logic Evaluation, which are done by Operators or Reader Aspects. An example of a dynamic variable is the time in the Minecraft world, which changes continuously.
Dynamic variables will only be evaluated when their value is requested in some way, such as displaying the value in a Display Panel, or being requested as part of the evaluation of another dynamic variable.
每个变量卡都有一个独有的ID,用于在内部网络中逻辑评测。 当网络出现错误时,这些ID将显示给玩家以帮助调试。 为了增强其可用性,可以使用注释器来给变量卡附上标签,这样可以让玩家看到标签而不是ID。