Integrated Dynamics - On the Dynamics of Integration

제작 과정

이 섹션에서는 제작 인터페이스에서 제작 프로세스를 처리하는 방법을 설명합니다. 이 정보는 이 모드를 최대한 활용하고 발생할 수 있는 문제를 디버그하는 데 필수적입니다.

When a crafting job is started (for example with the Crafting Writer), one (or more) Crafting Interface(s) will be used that have a recipe corresponding to the given job. All ingredients that are necessary for the recipes will be pulled from the network and held within the crafting jobs in the Crafting Interface(s), to avoid ingredients being used elsewhere before the crafting jobs are completed. The Crafting Interface is responsible for inserting all inputs of the recipe into the bound machine. It will do this based on the storage network contents, as provided by Integrated Tunnels interfaces.

A Crafting Interface will however not import the crafting results from the bound machine. The player is responsible for making sure that the crafting results end up back into the network. The Crafting Table is an exception to this, only a Crafting Interface is required to craft with this. The Crafting Interface will track changes in the storage network, and it will only mark the crafting job as completed once the expected outputs are present in the storage network. This can be achieved by either placing an active Integrated Tunnels importer onto the machine, or by letting the machine automatically output into the Crafting Interface. Everything (items, fluids, energy) that is inserted into the Crafting Interface will be inserted into the storage network for the configured channel.

다음 그림은 제작대 및 화로 사용하여 자동 제작하기 위한 유효한 최소 설정의 예를 보여줍니다.