Integrated Dynamics - On the Dynamics of Integration

Üretim Süreci

Bu bölüm üretim sürecinin Üretim Arayüzleri tarafından nasıl ele alındığını açıklayacaktır. Bu bilgi, bu moddan en iyi şekilde yararlanmak ve karşılaşabileceğiniz sorunlarda hata ayıklamak için gereklidir.

When a crafting job is started (for example with the Crafting Writer), one (or more) Crafting Interface(s) will be used that have a recipe corresponding to the given job. All ingredients that are necessary for the recipes will be pulled from the network and held within the crafting jobs in the Crafting Interface(s), to avoid ingredients being used elsewhere before the crafting jobs are completed. The Crafting Interface is responsible for inserting all inputs of the recipe into the bound machine. It will do this based on the storage network contents, as provided by Integrated Tunnels interfaces.

A Crafting Interface will however not import the crafting results from the bound machine. The player is responsible for making sure that the crafting results end up back into the network. The Crafting Table is an exception to this, only a Crafting Interface is required to craft with this. The Crafting Interface will track changes in the storage network, and it will only mark the crafting job as completed once the expected outputs are present in the storage network. This can be achieved by either placing an active Integrated Tunnels importer onto the machine, or by letting the machine automatically output into the Crafting Interface. Everything (items, fluids, energy) that is inserted into the Crafting Interface will be inserted into the storage network for the configured channel.

Aşağıdaki şekillerde, bir Çalışma Masası ve Ocak ile otomatik üretim için geçerli en düşük kurulum örnekleri gösterilmektedir.