Integrated Dynamics - On the Dynamics of Integration

Introduction

Parts can be placed on each side of a Logic Cable. This section describes parts that can read Values and place them available as a Variable Card, and parts that can perform actions based on the Values within Variable Cards.

Most parts have configurable settings, which can be accessed using the top-right button in the GUI of a part. This allows you to change the part Ticks/Operation, meaning per how many ticks this part should perform its actions. Secondly, the Priority of part can be changed, which indicates the order in which this part can act relative to the other parts in the same network in the same tick. If part A has a priority of -1, and part B has a priority of 1, then part B will always perform its actions before part A. If priorities of parts are the same, then the relative order is random.

A part's Energy Channel determines where it can draw its energy from. -1 is the wildcard channel (it will match all channels), and 0 is the default channel (used by parts such as energy cells that don't have a channel setting). Finally, Target Side determines which side of its target block will be interacted with. This defaults to the side that it's actually placed against.

Some reader and writer parts only contain aspects when certain other mods are present. If no aspects are present for a certain part, a warning will be added to the item tooltip whenever you attempt to craft it.